

- #Kerbal space program 2 submarines install#
- #Kerbal space program 2 submarines mod#
- #Kerbal space program 2 submarines mods#
- #Kerbal space program 2 submarines download#
the mod is pretty perfect (different ballast hull tank types, no new art needed for tanks). what the mod needs is "underwater biomes" and ocean life. And that's just for ww2 and early subs, modern subs you don't see anything at all but hull, smooth, so sound and stuff don't bounce and off and it glides better through the water with less friction. a tank placeable could be any kind of in-take, since on the outside that's all you see.

but really, you don't see the tank, (see saddle tank for submarines) as the tank is part of the hull. but in all the different shapes of the different hulls) for every "tank" style in the game.īut, some placeable ballast tanks would be nice. I wish I had a ballast tank (with a tweakable storage, say 10 tons, 100 tons 1000, etc.

there is 100% reason to keep using the stock vanilla models for the ballast tanks. I wanted to volunteer an do some art, but when I think about it. I do not own, maintain or have anything to do with the creation of the KAX mod. Place the KAX and Firespitter folders in your GameData folder.
#Kerbal space program 2 submarines mods#
Most mods use MM now so you may already have it.ĭownload the KAX mod. Ballast tanks work best when near the bottom of your craft to ensure the craft stays the correct way up.ĭownload the mod, unzip, and place the NukeSubBallast folder in your KSP GameData folder.ĭownload the latest version of Module Manager and place in your KSP GameData folder. Make a note of the ballast you have used and set up these amounts as tweakables in the Spaceplane Hanger so your craft is permanently neutrally buoyant. You can use the front and back tanks to level the craft and hotkey all the centre tanks to make the craft neutrally buoyant. The best way to use the ballast tanks is to place one at the front of your craft and one at the back and a group in the middle.

To avoid this attach them radially to your craft or attach them to radially attached Modular Girder Segments. Warning: Ballast tanks are heavy and can break off some attachment points if fully filled. The ballast makes the whole thing sink even when empty of resources! It contains no Liquid Fuel, Oxidiser or Monopropellant. You can put wheels on it to take it to water or use the Vessel Mover mod to pick it up and drop it in the sea. This mod comes with an example craft - a Nuclear Sub. Put it in thrust reversal mode if you want to mount it behind a craft. It generates 2000 kN of thrust, (submarines can get heavy), and consumes about 19.2 units of electricity per second, (about 24 RTG worth). All I have done is change the config file to add a new part based on the Turbo Prop that acts as an electric powered propeller.
#Kerbal space program 2 submarines install#
You will need to install the KAX mod for this part. They continually generate water so they do not need to be refilled and never run out, (you are in the sea after all). They are copies of the vernier engine and use an added resource called Water to create 90 kN of thrust and consume about 2 units of electricity per second. Submarines can get heavy with ballast added so I have included water based thrusters to allow craft to be turned while stationary or to dock with an underwater base. Need a bit more power in your sub? Chuck in a PWR Nuclear Reactor! This is a copy of the mini ISU and acts like a powerful RTG, generating 40 electrical units/s at all times. It can be hotkeyed the same way as the standard ballast tank. This tank also includes ISU functions to add and remove ballast and you can add or remove 1 ton/s or 0.1 ton/s. This is so you can set the tweakable ballast in increments of 1 ton. It works in the same way as the standard ballast tank but only holds 10 tons of ballast. If you want to toggle adding ballast 1 ton/s for example you will need to select the "Toggle Converter" option directly below the option to add ballast 1 ton/s in the hot key list, (I couldn't change the default name, sorry.) You can add or remove 10 tons per second, 1 ton per second or 0.1 tons per second.Īdding or removing ballast can be set to hotkeys. No resources are used, ballast is simply created or destroyed. The tank also contains ISU functions so you can add or remove ballast when piloting your craft. A few of these should be able to sink the most buoyant of submarines. The tweakable is changeable by increments of 10 tons. It contains a tweakable that adds a ballast resource that weighs 1 ton per unit and can hold 100 tons. All stock parts will remain in the game with no changes. Since I have heard a number of requests from people who want some kind of ballast or buoyancy mod I thought I would come up with something along with a few parts that you can use to make your own Nuclear Submarine!Īll the modded parts are copies of Squads parts with new properties as well as a copy of one part from the excellent KAX mod, (for the electric propeller). Hello, this is my first mod, if you can call it that.
#Kerbal space program 2 submarines download#
Works for KSP version 1.2.2 - Download at bottom of post
